A cheeky cartoon mole keeps popping out of the lawn, and your job is to tap or click each one before it ducks back down. The faster you whack, the bigger your score, with ten moles per quick-fire round.
Mole Mash is the classic whack-a-mole reflex test, stripped right down to its most satisfying loop. A grinning little mole burrows up somewhere on a grassy field, sits exposed for a heartbeat, then dives back underground. Bop it while it's up. That's the whole job. Land the hit early in its pop and you bank big points; dawdle and the value drains away, so every round turns into a contest between you and your own twitch reflexes. No power-ups, no menus to wade through, no learning curve at all: see mole, hit mole, chase a higher score across ten quick spawns, then jump straight into another go. It plays beautifully one-handed on a phone and just as well with a mouse, and it never reaches out to the internet, since everything, including the hand-drawn mole art, ships inside the page. It's the perfect thirty-second palate cleanser between heavier games. Open-source game by Christopher Scott Hernandez, used under the MIT license.
Tap "Start" to begin a round. A mole pops up somewhere on the field for a short moment, and you tap it (or click it) before it ducks back down to score. Connect sooner after it appears and that hit is worth more. Each round runs for ten moles; once they're all done you get your final score and a "Play Again" button. Miss a mole and you simply lose the points it was worth, so keep your eyes moving and your reactions sharp.
Tap the mole on a touchscreen, or click it with the mouse on desktop. Tap/click the start and play-again buttons to begin or restart. That is the whole control scheme — one press per mole.
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