Explore endless, procedurally generated mazes by torchlight in this turn-based roguelite dungeon crawler. Slay enemies, loot chests, and descend as deep as you dare.
Every floor here is freshly carved by the game, a brand-new maze with its own ominously generated name. You begin with a torch. It only pierces a small ring of fog, so the dungeon unfolds one cautious step at a time. Bump into a foe and you fight it in quick turn-based exchanges; crack open chests for coins, attack boosts, or healing potions; then hunt down the stairs to plunge to the next, deadlier level. Watch out for ranged skeletons that'll snipe you from clear across a corridor, which is exactly why positioning and your three-potion stash matter so much. There's no save and no mercy. Die and you start the descent over with a fresh seed, and honestly, that's what makes "just one more floor" so hard to resist. It all renders as crisp procedural pixel art on a single canvas, and a live minimap helps you read the labyrinth. Open-source game by Eric Maddox, used under the MIT license.
Tap Start, then move one tile at a time through the maze. Walk into an enemy to attack it. Your real goal is the glowing blue stairs, so clear a path to them and descend to a harder, larger level. Step on potion bottles to bank them (up to three), open chests for coins, extra attack, or potions, and keep an eye on your HP against those ranged attackers. The moment your HP hits zero the run ends, and you can dive straight back in with a brand-new dungeon.
Desktop: Arrow keys or WASD to move/attack, P to drink a potion. Mobile: on-screen D-pad to move and the round POTION button to heal. You can also tap the potion bottles in the top bar to drink.
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