A maze you navigate by memory and sound. The walls flash for a split second, then they're gone. Feel your way to the green tile, re-hitting as few walls as you can along the way.
Blind Maze turns the usual maze idea on its head. Rather than seeing the whole layout, you get one quick glimpse of the walls before everything goes dark. After that it's all memory and instinct. Each step plays a tone, and bumping a wall thuds back at you, so a mental map of where you can and can't go slowly takes shape in your head. Reach the glowing green tile while re-hitting the fewest walls and burning the fewest seconds, that's the goal. The mazes start tiny and grow with every level you clear, and your best level is saved locally so you can keep pushing deeper. It's all drawn procedurally on a single canvas with sound generated live in the browser, so there's nothing to download and it runs entirely offline. Calm, a little hypnotic, and it rewards patience over speed. Open-source game by Copot Matei (@towc), used under the MIT license.
When a level starts, the maze walls show up for a brief moment and then fade out, so burn that picture into your head. Now move one cell at a time toward the green exit tile in the top-left, and listen to the audio cues: a rising tone means you moved, a low thud means you hit a wall. Try never to bump the same wall twice. Reach the green tile to clear the level and unlock a bigger, harder maze.
Keyboard: Arrow keys or WASD (or HJKL) to move; Space/Enter to start a level or advance; hold ESC for help; N / M to lower / raise volume. Touch: tap toward an edge of the screen to move in that direction, tap the centre to start or advance.
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